COMPX221-18A (HAM)

Programming for Creative Industries

15 Points

Edit Header Content
Division of Health Engineering Computing & Science
School of Computing and Mathematical Sciences
Department of Computer Science


Edit Staff Content




Placement/WIL Coordinator(s)


Student Representative(s)

Lab Technician(s)



You can contact staff by:

  • Calling +64 7 838 4466 select option 1, then enter the extension.
  • Extensions starting with 4, 5, 9 or 3 can also be direct dialled:
    • For extensions starting with 4: dial +64 7 838 extension.
    • For extensions starting with 5: dial +64 7 858 extension.
    • For extensions starting with 9: dial +64 7 837 extension.
    • For extensions starting with 3: dial +64 7 2620 + the last 3 digits of the extension e.g. 3123 = +64 7 262 0123.
Edit Staff Content

Paper Description

Edit Paper Description Content
The paper develops the basic programming expertise gained in COMP103, and applies these skills to creating visual outputs for creative industries including design and the arts. The paper is practically oriented, with laboratory sessions, problem-solving tutorials and practical assignment work, providing the student with opportunities to apply newly-learned skills and techniques. Object-oriented software principles (including encapsulation, inheritance and polymorphism) will be taught, along with principles for the application of code to visual design problems.
Edit Paper Description Content

Paper Structure

Edit Paper Structure Content
COMPX221 is taught through a mixture of lectures, tutorials and laboratory sessions.
Edit Paper Structure Content

Learning Outcomes

Edit Learning Outcomes Content

Students who successfully complete the paper should be able to:

  • Demonstrate their understanding of object-oriented concepts through the creation of software that utilises relevant features of the Processing language
    Linked to the following assessments:
  • Utilise classes, methods and properties appropriately in the creation of object-oriented software
    Linked to the following assessments:
  • Applying code to visual design
    Students will demonstrate the application of the taught programming techniques to the creation of projects including static graphics, motion graphics, and interactive visual material. Project work will be expected to utilise visual design principles and techniques in the creation of output.
    Linked to the following assessments:
Edit Learning Outcomes Content
Edit Learning Outcomes Content


Edit Assessments Content

The two practical tests are ‘compulsory assessment items’ within the paper (see the University Calendar 2015 - Assessment Regulations, 20.(5) p108). Missing these components of the paper without excuse will result in a failing grade. It is recommended that all other assessment items be attempted to allow a student to pass (50%).

Edit Additional Assessment Information Content

Assessment Components

Edit Assessments Content

The internal assessment/exam ratio (as stated in the University Calendar) is 100:0. There is no final exam. The final exam makes up 0% of the overall mark.

The internal assessment/exam ratio (as stated in the University Calendar) is 100:0 or 0:0, whichever is more favourable for the student. The final exam makes up either 0% or 0% of the overall mark.

Component DescriptionDue Date TimePercentage of overall markSubmission MethodCompulsory
1. Tutorials
  • Hand-in: In Tutorial
2. Assignment 1 Interactive graphics tool creation
29 Mar 2018
5:00 PM
  • Online: Submit through Moodle
3. Practical Test 1
  • Hand-in: In Lab
4. Assignment 2 Dynamic object creation
11 May 2018
5:00 PM
  • Online: Submit through Moodle
5. Practical Test 2
16 May 2018
6:00 PM
  • Hand-in: In Lab
6. Assignment 3 Project
8 Jun 2018
5:00 PM
  • Online: Submit through Moodle
Assessment Total:     100    
Failing to complete a compulsory assessment component of a paper will result in an IC grade
Edit Assessments Content

Required and Recommended Readings

Edit Required Readings Content

Recommended Readings

Edit Recommended Readings Content

Bohnacker, H., Gross, B., Laub, J., & Lazzeroni, C. (2012). Generative design : Visualize, program, and create with processing.

Klanten, R. (2008). Data flow : Visualising information in graphic design. Berlin: Gestalten.

Lupton, E., & Phillips, J. C. (2015). Graphic design : the new basics (second edition).

Lupton, E., & Phillips, J. C. (2008). Graphic design : the new basics / Ellen Lupton and Jennifer Cole Phillips. Princeton Architectural Press ; Baltimore : Maryland Institute College of Art.

Maeda, J. (2000). Maeda@media. London: Thames & Hudson.

Maeda, J. (2004). Creative code. New York, N.Y.: Thames & Hudson.

Reas, C., & Fry, B. (2007). Processing : A programming handbook for visual designers and artists. Cambridge, Mass.: MIT Press.

Shiffman, D. (2015). Learning processing : A beginner's guide to programming images, animation, and interaction (Second ed.).

Tufte, E. (2006). Beautiful evidence. Cheshire, Conn.: Graphics Press.

Tufte, E. (1991). Envisioning information (2nd print. with revisions.. ed.). Cheshire, Conn.: Graphics Press.

Edit Recommended Readings Content

Other Resources

Edit Other Resources Content

Other Reading Material

Processing site:

Edit Other Resources Content

Online Support

Edit Online Support Content
Online support is provided through the Moodle link
Edit Online Support Content


Edit Workload Content

Students should expect to spend approximately 14 hours per week on this paper, in the following proportions:

  • 1 hour on the lecture
  • 1 hour on the tutorial
  • 2-4 hours on labs
  • 6-8 hours on private study
Edit Workload Content

Linkages to Other Papers

Edit Linkages Content


Prerequisite papers: At least one of COMP103, COMPX101, ENGEN103, or ENGG182.




Restricted papers: COMP258

Edit Linkages Content