DSIGN221-21A (HAM)

Programming for Creative Industries

15 Points

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Division of Health Engineering Computing & Science
School of Computing and Mathematical Sciences
Department of Computer Science

Staff

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Convenor(s)

Lecturer(s)

Administrator(s)

: rachael.foote@waikato.ac.nz

Placement/WIL Coordinator(s)

Tutor(s)

Student Representative(s)

Lab Technician(s)

Librarian(s)

: debby.dada@waikato.ac.nz

You can contact staff by:

  • Calling +64 7 838 4466 select option 1, then enter the extension.
  • Extensions starting with 4, 5, 9 or 3 can also be direct dialled:
    • For extensions starting with 4: dial +64 7 838 extension.
    • For extensions starting with 5: dial +64 7 858 extension.
    • For extensions starting with 9: dial +64 7 837 extension.
    • For extensions starting with 3: dial +64 7 2620 + the last 3 digits of the extension e.g. 3123 = +64 7 262 0123.
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Paper Description

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The paper develops the basic programming expertise gained in COMPX101, and applies these skills to creating visual outputs for creative industries including design and the arts. The paper is practically oriented, with problem-solving studio sessions and practical assignment work providing the student with opportunities to apply newly-learned skills and techniques. Object-oriented software principles (including encapsulation, inheritance and polymorphism) will be taught, along with principles for the application of code to visual design problems.
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Paper Structure

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DSIGN221 is taught through a mixture of lectures and studio sessions.
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Learning Outcomes

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Students who successfully complete the paper should be able to:

  • Demonstrate their understanding of object-oriented concepts through the creation of software that utilises relevant features of the Processing language
    Linked to the following assessments:
  • Utilise classes, methods and properties appropriately in the creation of object-oriented software
    Linked to the following assessments:
  • Students will demonstrate the application of the taught programming techniques to the creation of visual outcomes including static graphics, motion graphics, and interactive visual material.
    Students will demonstrate the application of the taught programming techniques to the creation of projects including static graphics, motion graphics, and interactive visual material. Project work will be expected to utilise visual design principles and techniques in the creation of output.
    Linked to the following assessments:
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Assessment

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Attendance at half of the critiques are ‘compulsory assessment items’ within the paper (see the University Calendar 2015 - Assessment Regulations, 20.(5) p108). Missing these components of the paper without an acceptable excuse will result in a failing grade. It is recommended that all other assessment items be attempted to allow a student to pass (50%).

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Assessment Components

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The internal assessment/exam ratio (as stated in the University Calendar) is 100:0. There is no final exam. The final exam makes up 0% of the overall mark.

The internal assessment/exam ratio (as stated in the University Calendar) is 100:0 or 0:0, whichever is more favourable for the student. The final exam makes up either 0% or 0% of the overall mark.

Component DescriptionDue Date TimePercentage of overall markSubmission MethodCompulsory
1. Studio technical
10
  • Hand-in: In Lab
2. Studio critique
10
  • In Class: In Lab
3. Assignment 1 Interactive graphics tool creation
12 Apr 2021
9:00 AM
10
  • Online: Submit through Moodle
4. Practical Test 1
14 Apr 2021
No set time
10
  • Hand-in: In Lab
5. Assignment 2 Dynamic object creation
10 May 2021
9:00 AM
25
  • Online: Submit through Moodle
6. Practical Test 2
2 Jun 2021
No set time
10
  • Hand-in: In Lab
7. Assignment 3 Visualization Project
13 Jun 2021
11:30 PM
25
  • Online: Submit through Moodle
Assessment Total:     100    
Failing to complete a compulsory assessment component of a paper will result in an IC grade
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Required and Recommended Readings

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Recommended Readings

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The following works are a good source of examples and relevant theory for completing the assignments. While it is not a requirement to read these sources, it is recommended that students familiarize themselves with at least one of them.

Creating graphics with code:

Reas, C., & Fry, B. (2007). Processing : A programming handbook for visual designers and artists. Cambridge, Mass.: MIT Press.

Shiffman, D. (2015). Learning processing : A beginner's guide to programming images, animation, and interaction (Second ed.).

Shiffman, D. (2012). The Nature of Code. [https://natureofcode.com/]

Bohnacker, H., Gross, B., Laub, J., & Lazzeroni, C. (2012). Generative design : Visualize, program, and create with processing.

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Other Resources

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The following site provides examples and reference material for the Processing environment. Note that relevant reference material is also provided with all installations of the Processing software.

Processing site: http://processing.org/.

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Online Support

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Online support is provided through the Moodle link http://elearn.waikato.ac.nz/
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Workload

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Students should expect to spend approximately 14 hours per week on this paper, in the following proportions:

  • 1 hour on the lecture
  • 4 hours in studio
  • 1-2 hours watching the tutorial videos each week
  • 5-7 hours on completing practical work, assignments and private study
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Linkages to Other Papers

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Prerequisite(s)

Prerequisite papers: At least one of COMP103, COMPX101, ENGEN103, or ENGG182.

Corequisite(s)

Equivalent(s)

Restriction(s)

Restricted papers: COMP258, COMPX221

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