DSIGN242-21B (HAM)

Design 4: Interactive Environments

15 Points

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Division of Health Engineering Computing & Science
School of Computing and Mathematical Sciences
Department of Computer Science

Staff

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Convenor(s)

Lecturer(s)

Administrator(s)

: maria.admiraal@waikato.ac.nz

Placement/WIL Coordinator(s)

Tutor(s)

Student Representative(s)

Lab Technician(s)

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: debby.dada@waikato.ac.nz

You can contact staff by:

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Paper Description

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This paper will enable students to experiment with the application of design principles and research to problem-solving exercises and assignments and synthesise design skills with computer-based applications. In addition, it will enable students to operate with skill and expertise the range of software required for completion of assignments, designing for interactive computer screens and mobile devices.

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Paper Structure

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This paper is structured into two parts. The first part is interactive media. Students are to conceptualise and design a brand identity for a TV station and design an app to be used on mobile and tablet devices. The second part of the paper was to use the development and research to produce a motion graphic demo for the app as a promotional video. Students demonstrate the knowledge of layout, typography, colour theory, storyboarding and use design tools to accomplish these two assignments.

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Learning Outcomes

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Students who successfully complete the paper should be able to:

  • Demonstrate the ability to apply a design process

    Working with text and image, students will demonstrate the ability to apply a design process to create a range of concepts

    Linked to the following assessments:
  • Demonstrate skills in creating interactive media
    Students will by completion of the assigned tasks, demonstrate successful operation of a range of software to create designs and basic prototypes through application of design principles and with awareness of industry practice.
    Linked to the following assessments:
  • Demonstrate the ability to create motion graphics using design software
    Working in two and three dimensions, students will demonstrate the creation of animated graphics using a variety of specified software tools in order to communicate specific messages.
    Linked to the following assessments:
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Assessment

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Performance within the paper is determined through assessment of works produced in each component. Each component will include regular milestones for achievement documented in the provided briefing materials, lectures, studios, and also in the accompanying Moodle page for the paper. It is important to review all lecture material and participate in all studios in the paper in order to understand the content of the paper.
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Assessment Components

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The internal assessment/exam ratio (as stated in the University Calendar) is 100:0. There is no final exam. The final exam makes up 0% of the overall mark.

The internal assessment/exam ratio (as stated in the University Calendar) is 100:0 or 0:0, whichever is more favourable for the student. The final exam makes up either 0% or 0% of the overall mark.

Component DescriptionDue Date TimePercentage of overall markSubmission MethodCompulsory
1. Task 01
19 Jul 2021
5:00 PM
10
  • Online: Submit through Moodle
2. Assignment 1 – Interactive Media
20 Aug 2021
12:00 PM
35
  • Online: Submit through Moodle
  • Presentation: In Class
3. Task 02
13 Sep 2021
12:00 PM
10
  • Online: Submit through Moodle
  • Presentation: In Class
4. Assignment 2 – Motion Graphic
15 Oct 2021
12:00 PM
35
  • Online: Submit through Moodle
  • Presentation: In Class
5. Professional Practice
10
Assessment Total:     100    
Failing to complete a compulsory assessment component of a paper will result in an IC grade
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Required and Recommended Readings

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Required Readings

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Google Material Design
https://material.io/design/

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Recommended Readings

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Dubberly, H. (1995). Managing Complex Design projects. Retrieved from http://www.dubberly.com/articles/managing-complex-design-projects.html
Article describing how to approach various design projects.

Lupton, E., & Phillips, J. (2015). Graphic design : The new basics (Second edition, revised and expanded.. ed.).
[University library has access to an online version]
Book providing a broad range of examples for creating form, understanding design elements, and design principles.

Raskin, J. (2000). The humane interface: New directions for designing interactive systems. Reading, Mass: Addison Wesley.
The above book describes a range of considerations to make when designing digital interfaces for humans.

Meggs, P. B. (1992). Type & image: The language of graphic design. New York: John Wiley & Sons.
Book providing guidance on the design process.

Design Journals

http://www.journals.elsevier.com/design-studies
The above journal, Design Studies, primarily considers design processes from a variety of disciplines and is a good resource for understanding design.

http://www.mitpressjournals.org/loi/desi
Design Issues is “the first American academic journal to examine design history, theory, and criticism”

http://www.ijdesign.org/ojs/index.php/IJDesign/
The International Journal of Design is a well-regarded source of contemporary writing on design which “aims to provide an international forum for the exchange of ideas and findings from researchers across different cultures and encourages research on the impact of cultural factors on design theory and practice.”

Other sources

https://library.creativecow.net/tutorials/adobeaftereffects
Tutorials and community forum for using the Adobe After Effects software.

https://developer.apple.com/design/
Guidelines from Apple regarding how to design the graphical user interface.

https://material.io/
Guidelines from Google regarding the design of mobile and related interfaces using their “material design” standard.

https://material.io/design/guidelines-overview

https://digital.gov/resources/mobile-user-experience-guidelines/

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Online Support

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All assignments and information will be available on moodle, and students are encouraged to ask questions using the discussion forum on that site.
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Workload

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Students should expect to spend about 12 hours per week on this paper to achieve a passing grade, in the following proportions:
Reviewing lecture material, 1 hour
Studios 6 hours
Private Study 5 hours
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Linkages to Other Papers

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This paper builds on your learning from previous core papers in the BDES degree. Skills and experience gained within this paper are expected to be applied in later BDES papers.

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Prerequisite(s)

Prerequisite papers: At least one of CGRD241, DSIGN241, MEDIA203, or SMST217.

Corequisite(s)

Equivalent(s)

Restriction(s)

Restricted papers: CGRD242

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