MEDIA309-19T (NET)

Game Design

15 Points

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Division of Arts Law Psychology & Social Sciences
School of Arts
Screen and Media Studies

Staff

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Convenor(s)

Lecturer(s)

Administrator(s)

: vanessa.mclean@waikato.ac.nz

Placement Coordinator(s)

Tutor(s)

Student Representative(s)

Lab Technician(s)

Librarian(s)

: anne.ferrier-watson@waikato.ac.nz

You can contact staff by:

  • Calling +64 7 838 4466 select option 1, then enter the extension.
  • Extensions starting with 4, 5, 9 or 3 can also be direct dialled:
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Paper Description

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This is a NET paper which guides students through a range of topics and tasks intended to develop a conceptual understanding of games as a medium, providing conceptual language and tools that can be applied in both analysis and game construction.
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Paper Structure

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This paper runs for six weeks. To begin with, the paper will present five learning modules (each with a set of readings and associated tasks).

In these modules students will be asked to show their comprehension and understanding of key approaches and concepts, before moving on to apply these independently in a range of different ways. Students will be required to use and apply game scholarship in analysis and a design task.

It is intended that students develop an academic foundation in game studies during the first two to three weeks of the paper, with the second half of the paper devoted to applying knowledge when exploring the construction and deconstruction of game texts.

While there is a DUE DATE for completing the Modules, students can complete and submit them ahead of time in order to move on to the Independent Assignments.

There are no compulsory discussion forums required for this paper. This decision was based on feedback received from students of their experience of other NET papers.

The paper convener or students enrolled on the paper may set up discussion forums on Moodle, but this activity will not be formally assessed.

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Learning Outcomes

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Students who successfully complete the course should be able to:

  • Comprehend and design systems for human activity that stimulate particular behaviours, provide challenge, reflection and fun
    Linked to the following assessments:
  • Understand the significance and role of play for society and culture
    Linked to the following assessments:
  • Develop analytical skills for understanding interactive media content
    Linked to the following assessments:
  • Develop an appreciation of the potential of games to address and engage with meaningful social issues
    Linked to the following assessments:
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Assessment

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See below for details on each assessment
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Assessment Components

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The internal assessment/exam ratio (as stated in the University Calendar) is 100:0. There is no final exam. The final exam makes up 0% of the overall mark.

The internal assessment/exam ratio (as stated in the University Calendar) is 100:0 or 0:0, whichever is more favourable for the student. The final exam makes up either 0% or 0% of the overall mark.

Component DescriptionDue Date TimePercentage of overall markSubmission MethodCompulsory
1. Games Studies Literature (Review or Application)
29 Nov 2019
No set time
30
  • Online: Submit through Moodle
2. Module Quizzes
29 Nov 2019
No set time
25
  • Online: Submit through Moodle
3. Design a Game
17 Dec 2019
No set time
20
  • Online: Submit through Moodle
4. Play & Analyse
13 Dec 2019
No set time
25
  • Online: Submit through Moodle
Assessment Total:     100    
Failing to complete a compulsory assessment component of a paper will result in an IC grade
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Required and Recommended Readings

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Required Readings

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Required readings will be identified with each Module (on Moodle)
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Online Support

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This paper will be supported by and delivered via Moodle.
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Workload

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This is a 15 point paper, which is equivalent to 150 hours. Fortunately games take many hours to play, so we will likely exceed 150 hours in the name of education!
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Linkages to Other Papers

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Prerequisite(s)

Corequisite(s)

Equivalent(s)

Restriction(s)

Restricted papers: SMST319

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