MEDIA309-22G (NET)

Game, Play and Society

15 Points

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Division of Arts Law Psychology & Social Sciences
School of Arts
Screen and Media Studies

Staff

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Convenor(s)

Lecturer(s)

Administrator(s)

: ashleigh.wallace@waikato.ac.nz

Placement/WIL Coordinator(s)

Tutor(s)

: bcs10@students.waikato.ac.nz

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Librarian(s)

You can contact staff by:

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  • Extensions starting with 4, 5, 9 or 3 can also be direct dialled:
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Paper Description

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This is a NET paper which guides students through a range of topics and tasks intended to develop a conceptual understanding of games as a medium, providing conceptual language and tools that can be applied in both analysis and game construction.
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Paper Structure

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This paper runs for five weeks. To begin with, the paper will present five quick learning modules (each with a set of readings and associated tasks).

In these modules students will be asked to show their comprehension and understanding of key approaches and concepts, before moving on to apply these independently in a range of different ways. Students will be required to use and apply game scholarship in analysis and a design task.

Some of the assessments in these learning modules (e.g. quizzes) ask you to locate information as part of the learning process. So make sure you allocate time for independent learning.

It is intended that students develop a basic academic foundation in game studies during the first two weeks of the paper, using the remainder of the paper to exploring the construction (making) and deconstruction (analysis) of game texts.

There are no compulsory discussion forums required for this paper. This decision was based on feedback received from students of their experience of other NET papers.

The paper convener or students enrolled on the paper may set up discussion forums on Moodle, but this activity will not be formally assessed.

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Learning Outcomes

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Students who successfully complete the paper should be able to:

  • Comprehend and design systems for human activity that stimulate particular behaviours, provide challenge, reflection and fun
    Linked to the following assessments:
  • Understand the significance and role of play for society and culture
    Linked to the following assessments:
  • Develop analytical skills for understanding interactive media content
    Linked to the following assessments:
  • Develop an appreciation of the potential of games to address and engage with meaningful social issues
    Linked to the following assessments:
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Assessment

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See below for details on each assessment
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Assessment Components

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The internal assessment/exam ratio (as stated in the University Calendar) is 100:0. There is no final exam. The final exam makes up 0% of the overall mark.

The internal assessment/exam ratio (as stated in the University Calendar) is 100:0 or 0:0, whichever is more favourable for the student. The final exam makes up either 0% or 0% of the overall mark.

Component DescriptionDue Date TimePercentage of overall markSubmission MethodCompulsory
1. x2 Game Studies Papers (Reviews)
30 Nov 2022
No set time
20
  • Online: Submit through Moodle
2. Module Quizzes
30 Nov 2022
No set time
20
  • Online: Submit through Moodle
3. Design a Game
20 Dec 2022
5:00 PM
35
  • Online: Submit through Moodle
4. Play & Analyse
14 Dec 2022
No set time
25
  • Online: Submit through Moodle
Assessment Total:     100    
Failing to complete a compulsory assessment component of a paper will result in an IC grade
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Required and Recommended Readings

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Required Readings

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Required readings will be identified with each Module (on Moodle)
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Online Support

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This paper will be supported by and delivered via Moodle.
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Workload

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This is a 15 point paper, which is equivalent to 150 hours. Fortunately games take many hours to play, so we will likely exceed 150 hours in the name of education!
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Linkages to Other Papers

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This paper complements MEDIA305 Interactive Media Design.
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Prerequisite(s)

Corequisite(s)

Equivalent(s)

Restriction(s)

Restricted papers: SMST319

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